If you flag your 'thread' base class as "Hidden" it won't show up in the list of scripts to attach to the quest, helping reduce the chance of mistakes Just add the word "Hidden" after the "extends Quest" bit.A 'frozen' OnInit() event will make that particular script unusable (no one will be able to call functions on it until OnInit is done), but the object should still exist in the world and PlaceAtMe (should) return.
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